The Beast

p. 46, Uncovered Secrets, Volume 1

The rolls

Beast: dice: [[The Beast^beast]]

What makes the beast unique? : dice: [[The Beast#^uniquetrait]]|Trait

The Beast’s lair: dice: [[The Beast^lair]]

Protector of the Beast: dice: [[The Beast#^protector]]

What drives the Beast?: dice: [[The Beast^motivation]]

Who else hunts the Beast?: dice: [[The Beast#^hunters]]

The tables

What is the Beast?

Beast
Cunning dire wolf
Ancient spider
Devourign toad
Elusive Ankheg
Brutal ettercap
Mythic basilisk
Deadly scorpion
Scarred owlbear
Planar spider
Hidden werewolf
Ancient chuul
Buried bulette
Legendary crocodile
Entombed gorgon
Chimera
Vengeful wyvern
Awoken hydra
Bound golem
Uncovered behir
Apocalyptic worm
^beast

What makes the beast unique?

dice: 1d20Trait
1-2Can turn invisible
3-4Winged
5-6Bathed in a necrotic aura
7-8Misty steps
9-10Wreathed in elemental power
11-12Turns to stone
13-14Regenerates
15-16Regenerates
17-18Charm its victims
19-20Turns ethereal
^uniquetrait

Where does the Beast reside?

dice: 1d20Lair
1-2Primeval burial cairn
3-4Unholy cesspit
5-6Lich’s abandoned sanctum
7-8Forgotten sewers
9-10Ethereal moonlight tower
11-12Uninhabited undercity
13-14Unhallowed temple
15-16Abandoned menagerie
17-18Uncovered mineshaft
19-20Condemned shipwreck
^lair

Who protects the Beast?

Protector
Fanatical cultists
Swarms of insects
Ancient grimlocks
Pack of wolves
Death dogs
Giant crabs
Risen skeletons
Scheming bandits
Vengeful shadows
Worg sycophants
Duergar miners
Drow knights
Planewalking azer
Ogre zombies
Plotting devils
Hag coven
Lycanthropes
Soulless nobles
Worshipping trolls
Plotting mages
^protector

What drives the Beast?

dice: 1d20Motivation
1-2Seeks a stolen beacon
3-4Territory encroached
5-6Wounded and in pain
7-8Awoken from a long slumber
9-10Weapon of a villain
11-12Settlers failed a sacrifice
13-14Guardian of disturbed ruin
15-16Offspring stolen
17-18Pact broken
19-20Sin committed
^motivation

Who else hunts the Beast?

Hunters
Holy paladins
Vengeful villagers
Bounty hunters
Fanatic cultists
Greedy bandits
Trophy hunters
Military soldiers
Local militia
Rival adventurers
Scheming wizards
Guardian orcs
Planar hunters
Naïve scouts
Secluded druids
Devout monks
Ancient order
Elven protectors
Violent wolf-riders
Celestial guardians
Fiendish opportunists
^hunters