p. 10, Uncovered Secrets, Volume 1

Strong starts in cities

d10Starts
1The characters come across bandits breaking into a local shop.
2Something slithers out of a nearby sewer.
3A noble lord bumps into one of the characters and threatens to have them arrested.
4A group of cultists kindly ask for a sample of a character’s blood.
5A hooded patron visits the characters and asks the characters to kill them in two days.
6A riot on the other side of town misdirects the town watch before a squad of assassins descends on thecharacters.
7The main villain shows up and invites the characters for a drink.
8A scarred explorer offers to sell one of the characters a map to their ancestral heirloom.
9A golem from the wizards’ academy goes on a rampage.
10The king is assassinated and a villain takes over the government.
^startscities

Strong starts in sewers

d10Starts
1A flood of poisonous water flows past.
2The sewer collapses into deeper tunnels sealed up for centuries.
3A wererat approaches the characters offering to sell valuable information.
4A pack of ghouls chase a young couple reported missing for days.
5A legendary giant crocodile stealthily approaches the characters.
6The characters find a powerful magical dagger sought by a guild of wraith assassins.
7Swampy sewage gas gives one of the characters visions of the villain’s master plan.
8The characters meet an eccentric wizard farming mushrooms for spell components.
9A wall collapses revealing a hidden temple of the god of slimes and oozes.
10A flood of water draws the characters into a dangerously large mechanical sluice system.
^startssewers

Strong starts in wilderness

d10Starts
1A nearby tree opens up and a faun steps through and says “hi!”
2A rampaging werebear storms through mistaking the characters for hunters who killed their mate.
3Night falls revealing an alien starscape.
4The characters see a tall antlered humanoid walking in the shadows carrying a large scythe in one hand and three heads in the other.
5The ground turns and deposits the body of an elven king long lost. The king’s eyes open.
6The characters stumble upon a nest of skeletal pixies surrounding a desecrated feygate.
7A golden-antlered stag leaps into the camp and asks to be defended from the local hunters chasing it.
8An old woman greets the characters and offers them candy and baked treats if they will come to hernearby cottage.
9A skeleton hanging from a nearby tree begs the characters to right the wrong it committed.
10A sinkhole opens up revealing the tunnels of a long-forgotten catacomb.
^startswilderness

Strong starts in dungeons, caves, and caverns

d10Starts
1A vampire appears from mist, introduces herself, and asks the characters for a favor.
2An ancient statue turns its head towards the characters and whispers a valuable secret.
3The floor collapses revealing ancient subtunnels long forgotten.
4Through a cracked wall the characters discover a gateway flanked by two huge obsidian statues and a set of stairs leading down.
5The characters come across two bands of goblins fighting each other for the favor of auntie chiptooth.
6An eyestalk swells out from an oozy patch on the wall, beholds the characters, and then disappears back into the wall.
7A wounded knight collapses near the characters, begs them to find her lost love, and dies.
8The ground cracks open and a pillar of chipped obsidian pierces out. It projects a prophecy in red infernal glyphs on the walls of the chamber.
9Stars swim in a moonlit well. The stars rise up revealing themselves to be will-o’-wisps.
10A spectral hound guides the characters to the camp of a reclusive mage.
^startsdungeons