Invaders
p. 50, Uncovered Secrets Volume 1
Twisted abominations in an infested lair.
The rolls
Patron: dice: [[Invaders^patron]]
A group of explorers have gone missing, and it’s up to the characters to find them: dice: [[Invaders#^explorers]]
The explorers went missing in: dice: [[Invaders^location]]
The invaders that have infested the location: dice: [[Invaders#^invaders]]
Environmental shifts: dice: [[Invaders#^environment]]
Secret twist: dice: [[Invaders#^twist]]
The tables
Patron
| Patron |
|---|
| Religious order |
| Explorers’ guild |
| Town constable |
| Worried relative |
| Thieves’ guild |
| Poor families |
| Mining syndicate |
| Rich nobility |
| Wizards’ guild |
| Druid elder |
| Freelance investigator |
| Erudite sage |
| Fortune teller |
| Curious alchemist |
| Local lord |
| Spy guild |
| Secret society |
| Military commander |
| Corrupt politician |
| Young child |
| ^patron |
Explorers
| Explorer |
|---|
| Dwarven miners |
| Goblin explorers |
| Bold crusaders |
| Drow artisans |
| Elven monks |
| Devout priests |
| Religious followers |
| Orc refugees |
| Wandering nomads |
| Traveling sages |
| Disgruntled townfolk |
| Eager archaeologist |
| Halfling frontierfolk |
| Fleeing bandits |
| Military scouts |
| Excited adventurers |
| Wandering children |
| Hapless heroes |
| Famous troubadours |
| Ignorant thieves |
| ^explorers |
Location
| Location |
|---|
| Abandoned mine |
| Ancient temple |
| Haunted cairn |
| Wizard’s tower |
| Crumbling fortress |
| Cave network |
| City of gold |
| Buried ziggurat |
| Fey forest |
| Floating earthmote |
| Otherworldly portal |
| Abandoned machine |
| Moontouched citadel |
| Mushroom cavern |
| Old druid’s grove |
| Abandoned manor |
| Castle overlook |
| Celestial palace |
| Primeval dwellings |
| Underwater grotto |
| ^location |
Invaders
| Invaders |
|---|
| Awoken skeletons |
| Alien aberrations |
| Cutthroat bandits |
| Rampaging giants |
| Raging elementals |
| Flesh-eating devils |
| Infesting insects |
| Ravenous ghouls |
| Vengeful spirits |
| Secluded medusae |
| Mutated monsters |
| Awakened beasts |
| Displaced goblinoids |
| Bloodthirsty demons |
| Dragon worshippers |
| Spiders and ankhegs |
| Stone-eyed basilisks |
| Disturbed vampires |
| Murderous elves |
| Bloodletting cultists |
| ^invaders |
Alien environment
| Environment |
|---|
| Psychic wails |
| Infestations |
| Lava tubes |
| Abyssal incursion |
| Twisted hellscape |
| Organic caverns |
| Ancient glyphs |
| Deep shafts |
| Ancient barrows |
| Unholy radiance |
| Colors out of space |
| Slime-covered walls |
| Thousands of skulls |
| Crashed planar vessel |
| Sentient moss |
| Floating crystals |
| Shattered gateways |
| Chaotic magic |
| Otherworldly aura |
| Acidic pools |
| ^environment |
Secret Twist
| Twist |
|---|
| The patron sent the doomed explorers. |
| The patron is an ally of the invaders. |
| The explorers woke up the invaders. |
| The invaders converted the explorers. |
| The invaders are right to be vengeful. |
| The patron is responsible for the invaders. |
| The patron seeks a secret weapon. |
| The patron considers everyone expendable. |
| The explorers don’t want to be saved. |
| The invaders flee from something much worse. |
| ^twist |