Ideals

Ideals

All Ideals
dice: [](/content/compendium/tables/ideals.md#^good-ideals)
dice: [](/content/compendium/tables/ideals.md#^evil-ideals)
dice: [](/content/compendium/tables/ideals.md#^lawful-ideals)
dice: [](/content/compendium/tables/ideals.md#^chaotic-ideals)
dice: [](/content/compendium/tables/ideals.md#^neutral-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^all-ideals
Chaotic Good Ideals
dice: [](/content/compendium/tables/ideals.md#^good-ideals)
dice: [](/content/compendium/tables/ideals.md#^chaotic-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^cg-ideals
Chaotic Evil Ideals
dice: [](/content/compendium/tables/ideals.md#^evil-ideals)
dice: [](/content/compendium/tables/ideals.md#^chaotic-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^ce-ideals
Chaotic Neutral Ideals
dice: [](/content/compendium/tables/ideals.md#^neutral-ideals)
dice: [](/content/compendium/tables/ideals.md#^chaotic-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^cn-ideals
Lawful Good Ideals
dice: [](/content/compendium/tables/ideals.md#^good-ideals)
dice: [](/content/compendium/tables/ideals.md#^lawful-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^lg-ideals
Lawful Evil Ideals
dice: [](/content/compendium/tables/ideals.md#^evil-ideals)
dice: [](/content/compendium/tables/ideals.md#^lawful-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^le-ideals
Lawful Neutral Ideals
dice: [](/content/compendium/tables/ideals.md#^neutral-ideals)
dice: [](/content/compendium/tables/ideals.md#^lawful-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^ln-ideals
Neutral Ideals
dice: [](/content/compendium/tables/ideals.md#^neutral-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^n-ideals
Neutral Good Ideals
dice: [](/content/compendium/tables/ideals.md#^neutral-ideals)
dice: [](/content/compendium/tables/ideals.md#^good-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^ng-ideals
Neutral Evil Ideals
dice: [](/content/compendium/tables/ideals.md#^neutral-ideals)
dice: [](/content/compendium/tables/ideals.md#^evil-ideals)
dice: [](/content/compendium/tables/ideals.md#^universal-ideals-any)
^ne-ideals

Good Ideals

Good Ideals
Charity. I distribute the money I acquire to the people who really need it. (Good)
Friendship. I never leave a friend behind. (Good)
Redemption. There’s a spark of good in everyone. (Good)
Protection. I devote myself to ensuring that the vulnerable and the innocent can live in safety. (Good)
Protection. I face the horrors of the darkness so the common people don’t have to. (Good)
Open. I have much to learn from the kindly folk I meet along my way. (Good)
Life. Preserving life and nature is always a worthwhile endeavor. (Good)
Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
Beauty. There is beauty to be found in even the simplest things if you look hard enough. (Good)
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
Bounty. The ocean always provides, and I will share its gifts with those less fortunate. (Good)
Respect. All people, rich or poor, deserve respect. (Good)
Beauty. When I perform, I make the world better than it was. (Good)
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
Justice. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. (Good)
Charity. I steal from the wealthy so that I can help people in need. (Good)
Charity. I always try to help those in need, no matter what the personal cost. (Good)
Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
Generosity. People helped me when I was down. Now that I’m back on my feet, I’ll pay it forward. (Good)
Protection. It isn’t right for innocents to suffer because of the arrogance of the powerful. (Good)
Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
Reliability. When I was in need, I was able to rely on others. Now I want to be the one others rely on. (Good)
Generosity. I want to create things that will enrich the world. (Good)
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good)
Protection. I must do everything possible to save a society facing extinction. (Good)
Compassion. The only way to make a better world is to perform small kindnesses. (Good)
Charity. I always help those in need. (Good)
Peace. The ultimate object of the law is to remove violence from society. (Good)
Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. (Good)
Consolation. Everyone deserves the solace that comes with accepting their destiny. (Good)
Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
Heroism. The powerful must protect the weak. (Good)
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
Respect. All people deserve to be treated with dignity. (Good)
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Harmony. Nothing is more beautiful than voices and actions aligned in common purpose. (Good)
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)
Humility. Ambition and pride are the roots of strife. (Good)
Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)
Generosity. My talents were given to me so that I could use them to benefit the world. (Good)
Bounty. I am generous and share what I have, hoping to improve the well-being of all around me. (Good)
Justice. Place in society shouldn’t determine one’s access to what is right. (Good)
Expression. Music, joy, and laughter are the keys to freedom. (Good)
Redemption. All creatures are capable of change for the better. (Good)
Camaraderie. The strongest bonds are forged through struggle. (Good)
Selflessness. I accept the burden of knowledge so that others don’t have to. (Good)
Empathy. No creature should be made to suffer. (Good)
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Teamwork. Success depends on cooperation and communication. (Good)
Protection. When gods or mortals go mad with power, it’s the powerless who suffer, and I mean to keep them safe. (Good)
Camaraderie. Good people make even the longest voyage bearable. (Good)
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
Preservation. That artifact belongs in a museum. (Good)
Greater Good. I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good)
Respect. People deserve to be treated with dignity and respect. (Good)
Crew. If everyone on deck pitches in, we’ll never sink. (Good)
Stewardship. We must care for the natural world as it cares for us. (Good)
^good-ideals

Evil Ideals

Evil Ideals
Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil)
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Triumph. The best part of winning is seeing my rivals brought low. (Evil)
Might. If I become strong, I can take what I want—what I deserve. (Evil)
Advancement. Money and power can be gained more easily within an organization. I plan to gain as much as possible. (Evil)
Ambition. The time of Golgari ascendance is at hand, and I intend to have a prominent place in the new world order. (Evil)
Greed. I will do whatever it takes to become wealthy. (Evil)
Power. Knowledge is power, power must be used, and I use it. Your concerns are irrelevant. (Evil)
Power. I relish having mastery over life and death. (Evil)
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil)
Power. I want to ensure the prosperity of my house and wield its power myself. (Evil)
Victory. Winning is the real measure of a person. In the end, the only thing that matters is the scoreboard. (Evil)
Obsession. I won’t let go of a grudge. (Evil)
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants of my power. (Evil)
Power. The best thing about knowing a secret is getting to use it against everyone else. (Evil)
Plunder. Take all that you can and leave nothing for the scavengers. (Evil)
Savagery. It’s eat or be eaten, and I plan to be the one with the full belly. (Evil)
Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)
Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
Greed. Everyone I see is getting theirs, so I’m surely going to get mine. (Evil)
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
Fatalism. Everyone dies. As a result, I may employ their brief lives to further my agendas. (Evil)
Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)
Ruthlessness. The ends justify the means and victory is to be obtained at any cost. (Evil)
Greed. I’m only in it for the money and fame. (Evil)
Punishment. A public display of consequences is an excellent deterrent for other criminals. (Evil)
Might. The strongest are meant to rule. (Evil)
Pragmatism. The ends justify the means; I do whatever it takes to win. (Evil)
Prestige. I want to be admired, respected, feared, or even hated for my position and wealth. (Evil)
Power. Money is fine, but real power means never having to say you’re sorry. (Evil)
Might. The strongest are meant to dominate the weak. (Evil)
Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)
All for a Coin I’ll do nearly anything if it means I turn a profit. (Evil)
Wealth. I will do whatever it takes to become as rich as the oligarchs. (Evil)
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
Espionage. Once I get paid for the information I glean, I don’t care what others do with it. (Evil)
Power. Creatures are at their most vulnerable in their dreams, and I am the master of dreams. (Evil)
Ambition. I’m going to prove that I deserve only the best—of everything. (Evil)
Rage. I follow my passions, no matter how dark they might seem to others. (Evil)
Death. The penalty for disloyalty is death. (Evil)
Fear. People should not respect power. They should fear it. (Evil)
Power. One day, I will be the one giving orders. (Evil)
Infamy. My name will be a malediction, a curse that fulfills my will. (Evil)
Power. The only way to get ahead in this world is to attain power and hold onto it with all your might. (Evil)
Greed. I’m only in it for the money. (Evil)
Might. The strong train so that they might rule those who are weak. (Evil)
Power. Like the waves, I answer only to Thassa. (Evil)
Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)
Fury. My only release from life’s endless grind is surrendering to my inner beast. (Evil)
Might. In life as in war, the stronger force wins. (Evil)
Power. Knowledge is the path to power and domination. (Evil)
Power. If I can attain more power, no one will tell me what to do. (Evil)
Immortality. Those who discover nature’s darkest and direst secrets earn the right to live forever. (Evil)
Wealth. With enough coin, I can buy comfort, power, knowledge, and even eternal life. Nothing will stand between me and money. (Evil)
Power. Someday I’ll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
^evil-ideals

Lawful Ideals

Lawful Ideals
Fate. Whatever happens is fated, regardless of any planning or striving. (Lawful)
Justice. Laws keep society functioning, and I must see to it that they are enforced. (Lawful)
Distance. One must not interfere with the affairs of another culture - even one in need of aid. (Lawful)
Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
Faith. I choose to follow the tenets of a particular lawful good deity to the letter. (Lawful)
Community. We have to take care of each other, because no one else is going to do it. (Lawful)
Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful)
Humility. It is hubris to aspire to a higher place in the natural order than we are given. (Lawful)
Balance. Too much power in any one place is a threat to us all. (Lawful)
Responsibility. I do what I must and obey just authority. (Lawful)
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
Tradition. Every game has rules, and the playing field must be level. (Lawful)
Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
Honor. A deal is a deal, and I would never break one. (Lawful)
Logic. Emotions must not cloud our logical thinking. (Lawful)
Civic Duty. It is my responsibility to serve my city. (Lawful)
Order. Society functions only if people do their duty and respect the chain of command. (Lawful)
Solidarity. It is most crucial to act with a single will, marching side by side in perfect accord. (Lawful)
Honor. I behave nobly and always keep my promises. (Lawful)
Stability. The economy functions best when chaos is kept under control and everyone knows their place. (Lawful)
Control. I like pulling the strings. (Lawful)
Dignity. The dead and their belongings deserve to be treated with respect. (Lawful)
Honor. The way I conduct myself determines my reward in the afterlife. (Lawful)
Peace. Those who can find or make peace in the chaotic world around them have everything. (Lawful)
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Fairness. I never target people who can’t afford to lose a few coins. (Lawful)
Security. Doing what must be done can’t bring the innocent to harm. (Lawful)
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Luck. Our luck depends on respecting its rules—now throw this salt over your shoulder. (Lawful)
Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful)
Fairness. We all do the work, so we all share in the rewards. (Lawful)
Justice. Those who break the law need to answer for their crimes. (Lawful)
Civilization. Nature achieves its highest calling when human communities make use of it. (Lawful)
Order. The law is meant to ensure that the gears of society turn smoothly and quietly. (Lawful)
Stability. The mercantile trade was too chaotic for me. I need a nice stable profession, like adventuring. (Lawful)
Kinship. It’s essential to preserve the bonds of family—my own family first, and others after. (Lawful)
Code. The marines’ code provides a solution for every problem, and following it is imperative. (Lawful)
Compliance. Coercion is a fine way of ensuring that the laws are obeyed. (Lawful)
Enforcement. Those who violate the laws that hold civilization together must be punished. (Lawful)
Honor. I don’t steal from others in the trade. (Lawful)
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
Tradition. I uphold traditions of my house and bring honor to my family. (Lawful)
Preservation. Most creatures cannot be trusted to properly safeguard historically significant artifacts. I can. (Lawful)
Smuggler’s Code I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
Judgment. Violations against the order of life and death must be set right. (Lawful)
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
Rule of Three. Everything in the multiverse happens in threes. I see the “rule of three” everywhere. (Lawful)
Justice. I can’t stand people being treated unjustly. I do whatever it takes to stop injustice and those who flout the law. (Lawful)
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
Interdependence. We are all part of nature’s web. (Lawful)
Careful Lines. A ship must be balanced according to the laws of the universe. (Lawful)
Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)
Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)
Solidarity. The thing that matters most of all is that we’re there for each other. (Lawful)
Mortality. I will enforce the most important law: anything that lives must one day die. (Lawful)
Structure. Life goes much more smoothly when you follow the rules and work within a system. (Lawful)
Logic. It’s foolish to let emotions and principles interfere with the conclusions of logic. (Lawful)
Legislation. The law embodies excellence in its precision and detail. (Lawful)
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
^lawful-ideals

Chaotic Ideals

Chaotic Ideals
Revolution. Tyrants must fall, no matter the cost. (Chaotic)
Equality. I want to see Ravnica remade, with no guilds and no hierarchies. (Chaotic)
Freedom. People must have the freedom to do what they want and pursue their dreams. (Chaotic)
Change. All life is meant to progress toward perfection, and our work is to hurry it along—no matter what must be upended along the way. (Chaotic)
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)
Indifferent. Life is cruel. What’s the point in saving people if they’re going to die anyway? (Chaotic)
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and ludicrous wonders? (Chaotic)
Impatience. Whatever it takes to reach an epiphany, I will do it. (Chaotic)
Fun and Games. Play is learning, but without the boredom. (Chaotic)
Confusion. Deception is a weapon. Strike from where your foes won’t expect. (Chaotic)
Invention. Make what you need out of whatever is at hand. (Chaotic)
Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)
Change. The old must be swept away to make room for the new. (Chaotic)
Change. Everything’s just waiting to be something else, including me. (Chaotic)
Exploration. Yesterday is already known. Today is for something new. (Chaotic)
Independence. I value the freedom to pursue my own goals without interference. (Chaotic)
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
Duplicity. I lie when it suits me, which makes things so much easier. (Chaotic)
Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Anarchy. No person or law or custom can tell another what to do. (Chaotic)
Passion. I will follow my heart and help others do the same. (Chaotic)
Rage. AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
Embracing. Life is messy. Throwing yourself into the worst of it is necessary to get the job done. (Chaotic)
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do. (Chaotic)
Change. There are no constants in this life. If we don’t innovate and adapt, we are doomed. (Chaotic)
Wanderlust. I prefer to take the less traveled path. (Chaotic)
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
Fury. The world must be cleansed to make way for a new start. (Chaotic)
Freedom. The sea can take me anywhere, and I’m not going to tie myself down. (Chaotic)
Creativity. I never run the same con twice. (Chaotic)
Independence. I am a free spirit—no one tells me what to do. (Chaotic)
Self-Determination. People should be free to do as they please. (Chaotic)
Fury. I am the storm and will not be denied. (Chaotic)
Innovation. Abandon old traditions and find better ways to do things. (Chaotic)
Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
Daring. The richest bounty goes to those who risk everything. (Chaotic)
Competition. I strive to test myself in all things. (Chaotic)
Freedom. The sea is freedom—the freedom to go anywhere and do anything. (Chaotic)
Change. Consistency is stagnation. (Chaotic)
Chaos. You’re out of order! And you’re out of order! This whole realm is out of order! (Chaotic)
Bravery. If you want to succeed, you have to take risks. (Chaotic)
Luck. Want more luck? Take more chances! (Chaotic)
Uncertainty. The more chaos that swirls around me, the more opportunities I can find to profit. (Chaotic)
Creativity. The world is in need of new ideas and bold action. (Chaotic)
Independence. I must prove that I can handle myself without coddling from my family. (Chaotic)
Savagery. I express my rage through combat. (Chaotic)
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
Creativity. I strive to find more ways to express my art through pain—my own as well as others’. (Chaotic)
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic)
Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
Freedom. I yearn to run wild. (Chaotic)
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Freedom. No one tells me what to do. (Chaotic)
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
Liberty. The strong mustn’t exploit the weak. (Chaotic)
Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
^chaotic-ideals

Neutral Ideals

Neutral Ideals
Knowledge. The world is a puzzle—a mystery waiting to be solved. (Neutral)
Fame. I’ve seen what fame can bring. And I’ll do anything to get all that for myself. (Neutral)
Knowledge. I seek out dangerous secrets so that I can know the nature of reality. (Neutral)
Nature. The natural world is more important than all the constructs of civilization. (Neutral)
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
Stewardship. Preservation of the natural order supersedes the needs of civilization. (Neutral)
People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)
Nature. We weren’t born tame or domesticated, so we shouldn’t have to live that way. (Neutral)
Solitude. A stranger is just an intruder I haven’t dealt with yet. (Neutral)
Balance. Do not fish the same spot twice in a row; suppress your greed, and nature will reward you. (Neutral)
People. I strive to inspire my spectators. (Neutral)
Nature. The beauty of the natural world fills me with serenity. (Neutral)
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
Nihilism. I don’t believe in anything, and anyone who does is a fool. (Neutral)
People. I’m committed to my crewmates, not to ideals. (Neutral)
Acceptance. Whatever my fate, I will embrace it with Erebos’s blessing. (Neutral)
Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others. (Neutral)
Live and Let Live. Meddling in the affairs of other guilds is a great way to get squashed like a bug. (Neutral)
People. I help the people who help me—that’s what keeps us alive. (Neutral)
Balance. My work shall save as many lives as it takes, balancing the deserving and the insufferable. (Neutral)
People. I’m committed to the people I care about, not to ideals. (Neutral)
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Knowledge. Understanding the world is more important than what you do with your knowledge. (Neutral)
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
Tutelage. The world is a deadly classroom, and students need an expert guide to survive. (Neutral)
Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)
People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Nature. The natural world is more important than the edifices of the city and civilization. (Neutral)
Vigilance. A free people must be carefully taught, lest they be misled. (Neutral)
Vigilance. Those who defy or manipulate destiny are menaces that must be stopped. (Neutral)
Apathy. Life is but a rehearsal for death, and it’s best not to grow too attached to it. (Neutral)
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)
Humility. I’m just a small part of a larger whole. So is everyone else. (Neutral)
Scholarship. Unlocking the natural world’s secrets is a challenge I welcome. (Neutral)
Stoicism. All of us are part of the cyclical march of nature, which will continue with or without us. (Neutral)
Wealth. Death is forever, so I’m going to get rich while I still can. (Neutral)
Determination. I cannot fail. Not ever. (Neutral)
^neutral-ideals

Universal Ideals (Any)

Universal Ideals (Any)
Courage. No fear or pain can turn me away. (Any)
Guild. My true guild is all that really matters. (Any)
Training. Hard work, sacrifice, and training lead to success—and eventually to perfection. (Any)
Knowledge. Knowledge is power, and knowing which horse to back is the key to success. (Any)
Reflection. Muddied water always clears in time. (Any)
Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)
Incorruptibility. Be a symbol, and leave your flawed being behind. (Any)
Discovery. I want to learn all I can, both for my house and for my own curiosity. (Any)
Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
Family. Blood runs thicker than water. (Any)
Zeal. Anything worth doing is worth throwing my whole self into. (Any)
Secrets. I collect secrets and never reveal them. (Any)
Clan. My clan is all that really matters. (Any)
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
Hate. Hatred of my foes warms my heart and gives me power. (Any)
Humility. I put the needs of others above my own and strive to lead through service. (Any)
Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
Immortality. All of my exploring is part of a plan to find the secret of everlasting life. (Any)
Secrecy. All deception requires secrecy, but not all secrets are meant to deceive. (Any)
Pride. No one can best me in my chosen endeavor and woe to those who try. (Any)
Wealth Heaps of coins in a secure vault is all I dream of. (Any)
Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
Aspiration. Someday, I’ll own my own ship and chart my own destiny. (Any)
Redemption. I will train all the harder to make up for the doubt I entertained when I was younger. (Any)
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
Glory. I must earn glory in battle, for myself and my clan. (Any)
Devotion. My devotion to my god is more important to me than what he stands for. (Any)
Community. I strive to deepen the bonds of my family, companions, and neighbors. (Any)
Aspiration. I’m determined to make something of myself. (Any)
Inspiration. Great are history’s artists and creators. But greater still are those who inspire them. (Any)
Mystery. The cosmos is more beautiful if its greatest truths remain unknown. (Any)
Bravery. To act when others quake in fear—this is the essence of the warrior. (Any)
Growth. Lessons hide in victory and defeat. (Any)
Excellence. People should look to me as an example of the best that mortal folk can be. (Any)
Hope. The horizon at sea holds the greatest promise. (Any)
Storytelling. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
Anonymity. I want to be successful. And alone. With lots of guards and wards between me and everyone else in the world. (Any)
Purity. I won’t sully my body or my soul with the taint of civilization. (Any)
Spectacle. People are inspired by the greatness they see in art. (Any)
Aspiration. I work hard to be the best there is at my craft. (Any)
Seclusion. It’s safer if others don’t know I’m here—safer for me and safer for them. (Any)
Curiosity. I might never be able to experience everything in the multiverse—but it doesn’t hurt to try. (Any)
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
Escape. The Volstrucker are pure evil! I can’t atone for what I’ve done for them, but I can escape with my life. (Any)
Endurance. We who dwell beneath the waves can weather all storms. (Any)
Hard Work. No wave can move a soul hard at work. (Any)
Perseverance. No injury or obstacle can turn me from my goal. (Any)
Wisdom. The pursuit of knowledge and insight is the highest aspiration one can achieve. (Any)
Scholarship. I serve my community and my god by learning new information or creating art. (Any)
Daring I am most happy when risking everything. (Any)
Aspiration. I’m going to prove that I’m worthy of a better life. (Any)
Protection. I must keep my city safe from threats both external and internal. (Any)
Determinism. Our destinies may already be written, but the way we achieve them still matters. (Any)
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
Loyalty. War forms bonds that are more real and lasting than the ties of love or family. (Any)
Survival. You can’t win if you’re dead. Live to fight another day—when the odds might be more in your favor. (Any)
Responsibility. We all have our roles to play. I’ll hold up my end of the bargain. (Any)
Knowledge. I want to know as much as I can about this city and how it works. (Any)
Tradition. The Old Ways must be preserved and upheld. (Any)
Eternity. I want to live forever—in the flesh as long as possible, and as a spirit afterward. (Any)
Anonymity. It’s my deeds that should be remembered, not their instrument. (Any)
Nation. My city, nation, or people are all that matter. (Any)
Inquisitiveness. Even the smallest village contains myriad stories of love, loss, triumph, and betrayal. There is always more to learn about people. (Any)
Comfort. I want to ensure that me and mine enjoy the best things in life. (Any)
Aspiration. With Purphoros’s blessing, I will create something magnificent. (Any)
Guild. My guild is all that really matters. (Any)
Discovery. I want to be the first person to discover a lost culture. (Any)
Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)
Pleasure. What’s the use of working hard and making money if you can’t enjoy the finer things in life? (Any)
Knowledge. The stories surrounding every piece in my collection are as important as the treasures themselves. (Any)
Survival. Where there’s life, there’s hope. If I remain alive and flexible, I can succeed. (Any)
People For all my many lies, I place a high value on friendship. (Any)
Devotion. My devotion to my god is more important to me than what she stands for. (Any)
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
Redemption. Too many people consider me a failure. So I need to prove them wrong. (Any)
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
Greed. I won’t risk my life for nothing. I expect some kind of payment. (Any)
Evangelism. When all have joined the Selesnya Conclave, Ravnica will finally know peace. (Any)
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
Knowledge. I will learn the secrets of the hidden depths. (Any)
Strength. All that matters to me is my own perfection. Let everyone else seek that perfection in their own way. (Any)
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
Knowledge. We are the whole of creation, seeking to understand itself. (Any)
^universal-ideals-any